See, creating arms and armor is not very difficult in Skyrim, providing one is willing to make many, many daggers and find the right materials. Creating magical arms and armor, or enchanting existing pieces, is another matter entirely. For that, players need soul gems, and filled gems are not always easy to come by. Here's a quick guide to filling up a soul gem.
Once a soul gem is filled, it can be used to enchant arms and armor, making them magical with the desired effect. More powerful effects require more powerful souls, whose owners can be very difficult to kill. Still, if one wants to become the greatest blacksmith in the land, it's all part of the process. The fact that it's a viable path is just one of the reasons Skyrim is one of Bethesda's best open-world games.
Skyrim Blade And Soul Armor
A Shardblade is a powerful weapon capable of slicing rock and severing souls.[1][2] A Blade can also be used to cut spheres. People who possess a Shardblade are called Shardbearers; they are each soul-bound to their Blades until death, or until each Blade is willingly relinquished.
No two Shardblades are the same,[8] but all Shardblades cut easily through most inanimate matter, so long as the Blade is kept in motion.* They do not cut living flesh; instead the metal fuzzes as it passes through, killing without leaving a mark or spilling blood. It was said that Shardblades sever the soul itself, the only indication of death being that the victim's eyes burn out. Any part of the body that is cut dies instantly. If the Blade touches a man's spine, he dies, eyes burning. If it cuts through the core of a limb it effectively kills that limb, rendering it permanently limp, numb, and useless. A limb severed by a Shardblade needs to be reattached to the soul before it will function again.[9] However, Surgebinders can heal limbs severed by Shardblades by using Stormlight. If a vital organ is struck, it will render that organ useless as well.[1] Once dead, flesh can be cut just like any other object. Also, parts of a living body that are made of non-living tissue such as hair, fingernails, and the shells of beasts are cut normally. A modern interpretation is that Shardblades can only sever nerves.
Reviving a "dead" Shardblade might be so difficult because the layout in which it takes to form itself to someone's Spiritweb is preserved. In order to bring it back to life (at least, the life and sentience of Syl or Pattern), it needs an EXACT copy of the original owner's Spiritweb. Anyone else's Spiritweb layout is going to be different. With Syl this wasn't a problem, as Kaladin's soul was ready to accept her back in. But for a Blade like Sunraiser or Oathbringer, whose owners have likely been dead for millennia ... finding someone with a Spiritweb that would be able to figuratively "fit" them would be beyond difficult.
So, Invest something highly and it will stop a Shardblade almost always. But, you can cut souls; they are highly Invested also. So you need something in the Physical Realm that is pulling power through from the other Realms.[44]
The same recipe being used for Daedric weapons but with the Void Salts being replaced by a Silver Sword. By using this recipe, you will not only receive a random piece of Daedric Armor, but the armor will also be randomly enchanted at a level equal to the size of the soul used in the Soul Gem.
To enchant an item, begin by opening up the enchanting interface at the arcane enchanter. Then choose the Item menu option and select the item that you wish to enchant. Note that the type of item you select, be it a piece of armor or a weapon, will determine what effects can be placed upon it. Next, select the enchantment (or enchantments if you have the Extra Effect perk) that you wish to place on the item. If the item you selected is a weapon, then when you choose an enchantment you will also be able to tune a slider before confirming the enchantment. Moving the slider to the left will increase the number of charges that your item has, but decrease the magnitude of the effect applied. Once you have chosen your enchantment(s), you will then select a soul gem for use. When you pick a soul gem to use, the magnitude of the enchantment(s) you placed on the item will be scaled by the magnitude of the soul gem's soul. If the soul gem you wish to use is greyed out, then it is not strong enough to enchant the item with your selected enchantment with at least one charge at your selected magnitude; reduce the magnitude, or if you deselect the enchantment, then you can reselect the same enchantment and the magnitude slider will start at the minimum magnitude. As a practical matter, you'll likely want to pick the item, the soul gem, and the enchantment in that order, so that you see the magnitude range already adjusted for gem power. Also, enchantments with no magnitude but a simple on-or-not effect (e.g. Muffle and Waterbreathing) are best enchanted with Petty Soul Gems, as using any larger ones is wasteful.
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